We build some of our games with a home-brewed voxel/marching cubes based engine on top of Unity3d, with infinite terrain and multi threaded algorithms we can provide an immersive world with realtime deformable terrain. If you are interested we offer licensing options.
Marching Cubes/Voxel Engine
Fully Deformable Infinite Terrain - Immersive.
Utilizing a amalgam of Marching Cubes and voxel algorithms, Studio B Flat Games has built an engine on top of Unity3d to provide a fully immersive deformable terrain that is multi-threaded and infinite. Aetherglass utilizes this technology to paint beautiful worlds filled with organic and striking terrain forms bathed in cloud and fog.
Need this for your world? Contact us.